![]() ![]() We had a lot of fun swapping character concepts and speculating on the what-ifs that the game’s extensive lore suggested. According to the rules, “The Storyteller’s primary duty is to make sure the others have a good time.” Hopefully, the Storyteller is expected to have some fun as well.Ĭharacter creation took about four and half hours, which isn’t unusual for a game intended for campaign play. The Storyteller is responsible for everything else: rules adjudication, plot building, non-player characters, and setting. Players are responsible for building a character under the guidance of the Storyteller and then playing that character’s actions. In Vampire: the Masquerade, one person plays the role of the facilitator, which this system calls the Storyteller, and everyone else is just called a player. When you play a vampire game you commit to it, dammit. We showed up to session one hot, LA Saturday morning dressed in black and armed with bottles of wine. I seeded it with some experienced Vampire: the Masquerade players, as well as some newcomers like myself. So when a copy of the new 5th edition of the game arrived in my inbox, courtesy of White Wolf, I wasted no time pulling together a playgroup. I’d heard a lot of stories about Vampire: the Masquerade, but never played it before.
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